

You’ll then need to lead daring rescue missions to save them from capture. So much of the game is based on time – individual missions will have countdown timers before particular objectives fail, or your dropship has to evacuate, leaving any soldiers not in the immediate vicinity behind. The fact that you’re a guerrilla force on the back foot makes for a much more desperate affair, too, the game seesawing between giving you that feeling that you’re doing well, before quickly pulling the rug from underneath you without warning. With a reliance on well-executed procedural generation, XCOM 2’s squad based combat objectives feel far less repetitive than in its predecessor and there’s a constant slew of surprises and horrors that come from going into new mission types and discovering all of what XCOM 2 has hidden up its sleeve. Much of your time is still split between two distinct modes of play – isometric turn-based missions with squad of soldiers leading assaults on enemy bases, rescue missions and more and a base management system that has you expanding the base’s forces and facilities, researching upgrades and making vital decisions that will greatly impact the success or failure of the resistance.

Decisions still carry an amount of weight ramifications can sometimes rear their heads hours later, and XCOM 2 makes all of this feel more impactful because of how it presents your relationships with individuals. This time, characters that inhabit your mobile airbase feel more intertwined with the story itself, and this lends itself to a much more personal experience. It’s a solid setup, and XCOM 2’s story is delivered with far more cinematic gravitas than anything Firaxis has achieved previously. Now, two decades later, you command a rag-tag resistance force that’s the last hope for mankind to take back the world it lost, and its last opportunity to defeat the alien rulers that call themselves The Advent. Set 20 years after the alien invasion from 2012’s Enemy Unknown, XCOM 2 assumes a canon where the alien forces won, defeated humanity’s resistance, and took over the world. As a result, this already fantastic strategy game feels fresher, deeper, and consistently daunting for even the most experienced of players. Developer Firaxis manages to do all of this while simultaneously building enough new strategic and mechanical layers on top of its existing formula. XCOM 2’s greatest strength is how it takes the foundations of its predecessor and refines them into a sequel that is so much better than it ever needed to be.
